<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Magnum Opus Game Studio LLC]]></title><description><![CDATA[Magnum Opus Game Studio Site]]></description><link>https://www.magnumopusgamestudio.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 12 Jun 2026 05:48:50 GMT</lastBuildDate><atom:link href="https://www.magnumopusgamestudio.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Making Systems Magical]]></title><description><![CDATA[Magic is a LOT of fun, and even more fun than USING magic is building magic. Specifically building a magic system! Which is what I've been up to recently. Magic systems are also extremely important, especially in a game like Farfield: Rift where magic is just one facet of a broken star system alongside technology, martial prowess, aliens, and mysteries that even I don't know (because we haven't written them yet  ). So then the question becomes; how do you build a magic system? The same way...]]></description><link>https://www.magnumopusgamestudio.com/post/making-systems-magical</link><guid isPermaLink="false">6a2607dd7af0f7335696a874</guid><category><![CDATA[Game Development - Coding]]></category><pubDate>Mon, 08 Jun 2026 00:15:46 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/61d0b7_a3b9956319c44d6982e6a8563f618a60~mv2.png/v1/fit/w_217,h_218,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Camille Dye</dc:creator></item></channel></rss>